![]() ![]() Inner line Color – Specifies the color of the inner lines ![]() Inner Line Control – Enables a separate control for the inner edges. Width – Specifies the width of the outlines. Setting this value to 1.0 fills curved objects completely. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Overlap Threshold – Determines when outlines will be created for overlapping parts of the one and the same object. Higher values mean that smoother transitions between face normals can also generate a line. A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (e.g. Opacity – Specifies the opacity of the outlines. Line Color – Specifies the color of the outlines. The Contour attribute is available only when the engine is set to CPU. Custom – Allows for the use of a custom texture as base application material map.ĭisabling this parameter allows for changing the base app material texture without affecting the V-Ray material. This is useful every time you have to set texture placement for a map that cannot be displayed accurately in the base app. ![]() The same helper is used if the binded texture is a procedural map. Texture Helper – Allows for the use of a helper texture as base application material map. Changing the V-Ray material texture changes the corresponding base application material texture and vise versa.Īuto – Binds the Diffuse texture to the base app material. Instead, it disables the Opacity binding. Changing the SketchUp material transparency, however, does not change the V-Ray material. Opacity – Enables opacity/ transparency binding. Changing the V-Ray material color changes the corresponding base application material color and vise versa. Binding – Enables connection/binding between V-Ray and the corresponding base application material.Ĭolor – Enables color binding. ![]()
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